ANDROMACHOSSP/ portfolio
R00SPAWN

Game dev · Web dev · EdTech

Scroll to explore

Room 01GameUnity

Working title: Glitch Protocol

A 2D pixel-art Metroidvania in Unity. Each zone is drawn in one of two styles, dense gothic pixel art or soft hand-drawn shapes, and a few places break into full 3D, like a dark library and a hidden training ground. The story keeps one secret until the very end.

  • Four classes: Mage, Ninja, Fighter and Cleric/Warden
  • A Parallel Story System for the narrative
  • Player controller, ledge climbing and enemy AI written in C#
  • World map prototyped in HTML, design bible at v4.1
In development
  • Unity 6
  • C#
  • Blender
  • Pixel art

Room 02EdTechMobile + web

An education platform with separate spaces for students, teachers and parents, built as part of a PhD research project. I write the Flutter app and its Firebase backend.

  • Firebase Auth and Firestore for accounts and classroom data
  • Responsive teacher dashboard
  • One shared interface style across the student, teacher and parent apps
  • Built in four planned phases
In development
  • Flutter
  • Dart
  • Firebase

Room 03WebsiteClient work

The website of a professional voice artist and audiobook narrator. I built it and I keep it running.

  • Reviews system on Firebase Realtime Database, with an admin panel and an infinite marquee carousel
  • Automatic translation through a server route that calls the Anthropic API
  • Hero portrait carousel with CSS crossfades
Live Visit site ↗
  • Next.js
  • React
  • Firebase

Room 04WebsiteNonprofit

“Ready for take off”

A Greek-language website for an environmental education organization. Built in Next.js and TypeScript, with a Firebase-backed admin so the team edits everything themselves.

  • Greek-first content and navigation
  • A palette of many greens with one orange signal color
  • Custom admin panel: publications, books, team, photo albums
Live Visit site ↗
  • Next.js
  • TypeScript
  • Firebase

Room 05MobileSelf-hosted

A self-hosted GPS tracker paired with my own Android app. A Traccar server in Docker receives my phone's location, and the Flutter app pushes a notification when the phone enters a radius I pick.

  • Traccar server running with Docker Compose
  • Sign-in, radius picker and push notifications
  • First end-to-end test notification delivered
Prototype
  • Flutter
  • Docker
  • Traccar

Room 06HackathonTeam of 3

A dashboard that gathers international STEM opportunities in one place, built for a women-in-STEM hackathon. I built the working prototype while my teammates prepared the pitch.

  • Answer to the challenge of finding international STEM opportunities
  • A working web prototype, finished within the hackathon
Hackathon prototype
  • Web app
  • Dashboard

Room 07HackathonBiodiversity

EthnoHack 2026 · Track 3

A map of Greece's medicinal plants and how much pressure they are under. Pick a 10 km square, see which species grow there, and check whether picking one is safe before you do it.

  • 3D column map of Greece, coloured by risk, with a risk view
  • Camera plant scan and a harvest safety check with substitutes
  • Offline sighting records, kept at 10 km precision for threatened plants
  • Installable offline PWA in Greek and English, built on Kew, GBIF, IUCN, Natura 2000 and OpenStreetMap data
Live Visit site ↗
  • Next.js
  • PWA
  • Maps
  • Open data

Room 08Stack

The tools I carry between projects.

  • UnityEngine
  • C#Gameplay
  • FlutterMobile
  • Next.jsWeb
  • ReactWeb
  • TypeScriptLanguage
  • FirebaseBackend
  • Tailwind CSSStyling
  • HTML/CSS/JSPrototyping
  • DockerInfra
  • Blender3D
  • VercelHosting

Room 09NowNov 2026

  1. EthnoHack 2026

    Online data hackathon. Our team built “Chloris” in the biodiversity and sustainability track and shipped it as a live web app.

    Done
  2. Apps4Athens 3.0

    City of Athens gov hackathon at Serafeio, built on AthensGov open data.

    Up next
  3. TBA

    Codex × TwitchCon Hackathon

    A Twitch-connected project built with OpenAI Codex.

    Planned
  4. Side quest

    Light & Shadow

    A two-player co-op puzzle platformer for the browser, in plain HTML, CSS and JS with my own character art.

    Planned

Room 10Save point

Need a teammate for a hackathon, a hand on a game, or a website built? Send me a message.

© 2026 Andromachossp · All rights reserved